FLOW KEEPER
ROLE
Team Lead/Asset Integrator/Game Designer
DESCRIPTION
In a drying world where water became a rare resource, become the water engineer of a growing city and try your best to efficiently manage the water distribution system so every citizens get their water needs fulfilled.
In Flow Keeper, you will take on the role of a water engineer and will have to complete numerous puzzles, each harder than the previous one, in order to correctly build the water distribution system of a city. In each level become the engineer of a different city with its own resources and challenges.
But be careful of environmental crises and other challenges that will cause you to have to rethink your entire system.
Duration
September 2024 - May 2025
Genre
Puzzle Game
Platform
PC
Engine
Unreal
Team size
13
Number of players
Solo Player
PERSONAL INTENTIONS FOR THE PROJECT

As it is our final year project my teammates and I decided to try to make the best game possible and for that we iterated a lot and rethought our whole system a lot of times finally giving what we have now.
Taking the role of Team Lead at the beginning of the project I, was able to correctly organize all our works. I also took the role of Asset Integrator and to be the one in charge of discussing with the artists and the Sound Designers so my teammates could focus on coding the game, creating the levels and the system.
I also of course helped create the concept of the game and its current sytem, organizing playtests in order to get opinions to balance the levels and make them both fun and challenging.
As this project is still currently in production what you will see aren't final images of it, but I hope you'll still like what you see!

