BUBBLE TIR
ROLE
Game Designer/Asset Integrator/Team Lead/Sound Designer
DESCRIPTION
This game was created during the 2025 global game jam over a 48-hour period with the theme "Bubble".
In this Retro Shooter, face off an army of Bubble Tea monsters and try to escape from the factory in which you are trapped with them!
Use your agility and the Bubble tea that you found to defend yourself against those monstrosities and make them regret ever being created! Destroy their spawner and find your way out of the Bubble Monster Factory leaving behind you nothing but a sea of tapioca pearls and bubble monster corpses.
Duration
2 days + 4 days polish
Genre
Retro Shooter
Platform
PC
Engine
Unity
Team size
11
Solo player
Number of players
PERSONAL INTENTIONS FOR THE PROJECT

As we created this project over a span of 2 days during a Game Jam, my major intention was to prove to myself that I was able to manage a team while under the pressure of a short time limit.
But because I would have been kinda useless doing only that I also took the roles of Asset Integrator and Sound Designer in order to make sure that all the arts made by our artists were correctly integrated in the project and that we had well fitting sound effects and music.
I, of course, also helped design the system and balance the enemies so I could keep in mind the basis of my studies.








GAMEPLAY VIDEO
