COUP DE PINCEAU
ROLE
Team Lead/Game Designer/Narrative Designer
DESCRIPTION
This game was created in 4 days during the 2025 event Quai du Polar organized by the city of Lyon with the theme "Exquisite Corpse"
In this Puzzle game, you are tasked to repaint the main painting of a museum which has been vandalized. Lead an investigation to learn what the painting looked like and gather cues to faithfully recreate it!
Interrogate other paintings to learn what you have to do, but be wary because they won't all tell the truth and you can only get one clue from each painting. Try to distinguish the truth from the lies and do your best to recreate successfully the painting before the museum opens its doors.
The price of the original painting is $120.000.000, would you be able to reach that price? The closest it is to that price the better you've have recreated it.
The game is only available in French as we had only a limited time and we wanted it to be playable by the visitors of our school event.
All the 3D assets are from an asset pack available on Fab: Museum Environment Kit
Duration
4 days
Genre
Reflexion game
Platform
Windows
Engine
Unreal Engine 5
Team size
8
Solo player
Number of players

PERSONAL INTENTIONS FOR THE PROJECT
As this project was for the event Quai Du Polar, we wanted to make it feel like an investigation which is a feeling I think we we managed to correctly convey thanks to the system of notes the player can take.
One of my objectives for Coup De Pinceau was also to try a new way of managing my team. As I was mainly experienced in managing through boards and sheets I wanted to try a more direct way of managing my team, by organizing frequent meetings (2 per days, one in the morning and the second one just after lunch) to discuss the progress of each member on their work and to give the directives for the day. If it was to be redone I think I would keep the system of in person managing through meetings but I would reduce them as the 2 meetings every day can have an impact of the progression of each person work.
I also for this project took the cap of a Narrative Designer, writing (and rewriting) the dialogs of each of the painting the player can talk to. As this was something that I wanted to do I had quite a lot of fun doing it, trying to think like the painting and to guess how they would talk.
